The Trembling “Cloud” — Data Cities
Exploring how a multisensory installation can make the physical impacts of AI infrastructure perceptible through sound, vibration and proximity-based interaction.
I’m a Design Informatics master’s student at the University of Edinburgh with a background in Public Art. Through user-centred research and hands-on prototyping, I explore how everyday objects, physical spaces and digital media shape human experience.
My work spans interactive installations, speculative design and participatory urban planning.
My research interests lie in Human–Computer Interaction, particularly tangible and embodied interaction, multisensory experiences, and participatory and speculative design. I explore how physical objects, spaces and digital media can support personal memory, emotional engagement and public reflection on the social and environmental implications of technology.
Exploring how a multisensory installation can make the physical impacts of AI infrastructure perceptible through sound, vibration and proximity-based interaction.
Investigating how students preserve meaningful keepsakes and create digital memory pages through semi-structured interviews and think-aloud usability evaluation.
Developed an immersive nature prototype informed by interviews and personas, using NFC-tagged natural objects to trigger projected scenes and sound.
Designed an XR platform concept for collaborative urban planning, translating stakeholder needs into modular spaces, role-based workflows and interface concepts.
Explored how environmental data could shape social governance through fictional interfaces, miniature sets and stop-motion storytelling, addressing privacy, agency and inequality.
Translated interviews, personas and content analysis into a reusable video-production workflow and a map-based local discovery service concept.
Coordinated student competitions and campus activities in collaboration with faculty and student teams.
Laojia Henan Creative Photography Competition
11th Zhong Zhuang Cup National Undergraduate Environment Design Competition
11th Zhong Zhuang Cup National Undergraduate Environment Design Competition
Milan Design Week — China Collegiate Design Competition & Exhibition
25th Pingyao International Photography Festival
User Interviews, Persona Development, Stakeholder Mapping, User Journey Mapping, Desk Research
Interaction Design, Tangible Interaction, Information Architecture, Wireframing, Spatial & Multisensory Experience Design, Speculative Design
Physical Prototyping, Model Making, Spatial Storytelling, Storyboarding, Photography, Video Production
Figma, SketchUp, Adobe Illustrator, Photoshop, InDesign, Python, Arduino, GitHub, AI-Assisted Prototyping